He defining mechanic of the Zone is Rogue Agents' existence. Some players will work as allies together with you, or simply run around and do The Division 2 Boosting their own items. Others may opt to behave against you personally and perform as Rogue Agents. Players can move Rogue at any moment, and can and will kill you making them the largest threats found in the Dark Zone. Ad
Moving Rogue is a conscious choice a player make throughout the menu, meaning casual friendly fire (or other gamers hoping to make you go Rogue by jumping into your line of fire) will not mark you. However, hacking terminals, concealing other players' extractions and breaking open some chests, will probably be sufficient to push you.
The Manhunt system also returns from the first game, where Rogues will be highlighted on the map for agents that are non-Rogue to target. A new level has also been included in the kind of this Disavowed Agent. These are Rogues who've murdered other gamers, and so are indicated for non-Rogues to get their retribution, but not sufficient to trigger a complete Manhunted Rogue state.
Running and hiding from the other players is still a workable strategy if you want to shed your Rogue standing, nevertheless there are additional strategies to lose and take care of the status for higher rewards. Finding a Manhunt terminal gives you the choice of returning to a non-Rogue state, or hacking on it and increasing your time with the promise of even better loot should you endure it.
Rogues are not just about senseless violence anymore as the introduction of the Thieves' Den gives anybody who chooses to be awful something to work towards. The Thieves' Den is an exclusive hideout for players who commit enough Rogue actions within a limited time, rewarding adventuresome playing just camping and waiting for the end of the timer.