I believe doing atmosphere runes is some thing like 200k/hr at 66 runecraft, of course the higher the better, haven't done that recently though. Mining rune. I haven't done this in several years because they drastically reduced the quantity of f2p worlds. Kind of sucks too since there's absolutely not any kbd lair so your options are kill them (viable if you are early in your trip), perishing, or jogging all the way to 20 wilderness. A great deal of RuneScape gold competition in the mining guild resource dungeon, but it might be better than wilderness. I'm probably forgetting a few, I submitted a long list somewhere but that was in June this past year.
The Defence package takes you down to level 1, but your total level in Attack, Power, Magic and Ranged should be 10 or higher. This sounds highly abusable. Basically, anyone with max combat right now can turn into a maxed pristine with 1 defence. The truth: Each defence level is worth .25 combat levels. Defence supplies a damage loss on all melee, range, or magical damage taken, by Lv/10 %, piling additively with harm loss from tank armour. Accuracy and Defence from equipment increases cubically as a use of level-tier. Therefore, lv50 armour would do nearly nothing against lv90 weapons. In PvP scenarios, high level armour is rarely used due to cost, but higher level weapons are commonly used thanks to the protect item prayer.
Freedom is a lv34 defence ability that's absolutely critical for EoC PvP. It is likely to use pellets to boost for all these skills. Historical Warriors pvp armour now requires 40 defence. The lowest level nondegradable Power Armour is Void at 42, followed by Fremmenik in 50. Now, to what extent is this worth doing? EoC PKing is currently nonexistent outside of warbands.
With the present warband mechanics, combat level is more or less irrelevant because gamers carrying warband loot can be attacked by anyone. Defence is fairly useless for Legacy PKing mainly because of the dearth of defence skills. However, Jagex has plans to"revitalise" the wilderness although no specifics have been given. Do you plan on resetting your own defence? I am not an economist, but I think that it's agreeable that a match like RuneScape is always necessarily subject to inflation. Together with the occurrence of this Grand Exchange, cash that a participant spends goes to some other participant, and cash that is gained frequently comes from other players in addition to creatures, quests, etc.. The only reasonable approach to fix this is to create players give back to buy OSRS gold the sport, eradicating the occurrence of circulating coins. I'm not very educated about this Araxxor item, however I believe a step in the ideal direction would be providing incentives for players to invest their cash in such a manner that it does not go to another participant.