And last but not least: meta changes continualy, what's FOTM today may become the black sheep of tomorrow (godly chance eca of pre summertime patch may tell a lot about Dofus Kamas...). I know that not playing a course"that sucks" can also be part of the fun you can have with your course, but so long as you work well and don't have any trouble pvm shrewd, I would say you are fine.I'd say that present Osa is performing good. My buddy is enjoying int osa, lvl 150 and coping 3x500 from dragon very frequently. Heals are decent. Chance osa deals dmg than that. It's only that is why they aren't liked by some people in teams and that osa turns are long. However, they are a course that is decent.
A question to any of the Dofus retro team.I watched and I understand that the restriction of using the motor around Dofus 1.29, however, don't know the actual limitations. Can spell be altered in Dofus retro (just like not just the numbers, but new spell, like not needing 4 differents charms for exposure to your panda). Will new dungeons be present in Dofus decoration? By fresh, I mean dungeons in Dofus 2.X that may be reproduced from Dofus retro. I really don't know whether it would be easy to reproduce the cartoon of the known mobs of 2.X or it was created on the new engine, which makes it basically like beginning from scratch (except that the dungeons design).
New items. I think that could be the most easy but possibly I am mistaken. Introducing new items (or essentially the things created in two. X) must be rather simple except that the new stats (like damage to particular element). Obviously, I am not talking about time since the team behind Dofus retro is probably smaller in contrast to Dofus 2.X, but its always great to find out what might be possible for the futur of Dofus retro.These are all changes towards Dofus 2.0 though... folks like Cheap Kamas Dofus Retro to its nostalgia and"rustic" feeling, if you start altering the Dofus match to seem like Dofus 2.0 people won't be too happy imo.